19 lines
514 B
C#
19 lines
514 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace O3DWB
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{
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public static class ObjectPlacementMissChance
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{
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#region Public Static Functions
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public static bool Missed(float missChance, float minMissChance, float maxMissChance)
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{
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float objectMissRandomValue = UnityEngine.Random.Range(minMissChance, maxMissChance);
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if (missChance != 0.0f && objectMissRandomValue <= missChance) return true;
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return false;
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}
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#endregion
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}
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}
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#endif |