ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Placement/Object Placement Guide/PersistentObjectPlacementGu...

27 lines
706 B
C#

#if UNITY_EDITOR
using UnityEngine;
using System;
namespace O3DWB
{
[Serializable]
public class PersistentObjectPlacementGuideData
{
#region Private Variables
[SerializeField]
private Vector3 _lastUsedWorldPosition = Vector3.zero;
#endregion
#region Public Properties
public Vector3 LastUsedWorldPosition { get { return _lastUsedWorldPosition; } set { _lastUsedWorldPosition = value; } }
#endregion
#region Public Static Functions
public static PersistentObjectPlacementGuideData Get()
{
return ObjectPlacement.Get().PersistentObjectPlacementGuideData;
}
#endregion
}
}
#endif