ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Placement/Object Placement Box Stack/ObjectPlacementBoxStackOver...

15 lines
415 B
C#

#if UNITY_EDITOR
namespace O3DWB
{
public class ObjectPlacementBoxStackOverlapData
{
#region Private Variables
private bool _isOverlappedByAnotherStack = false;
#endregion
#region Public Properties
public bool IsOverlappedByAnotherStack { get { return _isOverlappedByAnotherStack; } set { _isOverlappedByAnotherStack = value; } }
#endregion
}
}
#endif