27 lines
1.4 KiB
C#
27 lines
1.4 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System.Collections.Generic;
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namespace O3DWB
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{
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public class ObjectPlacementBlockAutomaticRandomHeightAdjuster
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{
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#region Public Methods
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public void AdjustHeightForSegments(List<ObjectPlacementBoxStackSegment> segments, int indexOfFirstSegmentToAdjust, int indexOfFirstStackToAdjust, ObjectPlacementBlockAutomaticRandomHeightAdjustmentSettings automaticRandomHeightAdjustmentSettings)
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{
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for (int segmentIndex = indexOfFirstSegmentToAdjust; segmentIndex < segments.Count; ++segmentIndex)
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{
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AdjustSegmentHeight(segments[segmentIndex], indexOfFirstStackToAdjust, automaticRandomHeightAdjustmentSettings);
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}
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}
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public void AdjustSegmentHeight(ObjectPlacementBoxStackSegment segment, int indexOfFirstStackToAdjust, ObjectPlacementBlockAutomaticRandomHeightAdjustmentSettings automaticRandomHeightAdjustmentSettings)
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{
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Range<int> randomValueRange = new Range<int>(automaticRandomHeightAdjustmentSettings.MinHeight, automaticRandomHeightAdjustmentSettings.MaxHeight);
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int numberOfStacksToAdjust = segment.NumberOfStacks - indexOfFirstStackToAdjust;
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segment.SetHeightForStacksStartingAt(indexOfFirstStackToAdjust, RandomValueGeneration.GenerateIntRandomValuesInRange(randomValueRange, numberOfStacksToAdjust));
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}
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#endregion
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}
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}
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#endif |