47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System.Collections.Generic;
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namespace O3DWB
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{
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public class Triangle3DIntersectInfo
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{
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#region Private Variables
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private Triangle3D _firstTriangle;
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private Triangle3D _secondTriangle;
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private List<Vector3> _firstTriangleIntersectionPoints = new List<Vector3>();
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private List<Vector3> _secondTriangleIntersectionPoints = new List<Vector3>();
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private List<Vector3> _allIntersectionPoints = new List<Vector3>();
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#endregion
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#region Public Properties
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public Triangle3D FirstTriangle { get { return _firstTriangle; } }
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public Triangle3D SecondTriangle { get { return _secondTriangle; } }
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public List<Vector3> FirstTriangleIntersectionPoints { get { return new List<Vector3>(_firstTriangleIntersectionPoints); } }
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public List<Vector3> SecondTriangleIntersectionPoints { get { return new List<Vector3>(_secondTriangleIntersectionPoints); } }
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public List<Vector3> AllIntersectionPoints { get { return _allIntersectionPoints; } }
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#endregion
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#region Constructors
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public Triangle3DIntersectInfo()
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{
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}
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public Triangle3DIntersectInfo(Triangle3D firstTriangle, Triangle3D secondTriangle,
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List<Vector3> firstTraingleIntersectionPoints, List<Vector3> secondTraingleIntersectionPoints)
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{
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_firstTriangle = firstTriangle;
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_secondTriangle = secondTriangle;
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_firstTriangleIntersectionPoints = new List<Vector3>(firstTraingleIntersectionPoints);
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_secondTriangleIntersectionPoints = new List<Vector3>(secondTraingleIntersectionPoints);
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_allIntersectionPoints = new List<Vector3>(_firstTriangleIntersectionPoints);
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_allIntersectionPoints.AddRange(_secondTriangleIntersectionPoints);
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}
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#endregion
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}
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}
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#endif |