38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace O3DWB
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{
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public class GridCellRayHit
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{
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#region Private Variables
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private Ray _ray;
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private float _hitEnter;
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private XZGridCell _hitCell;
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private Vector3 _hitPoint;
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private Vector3 _hitNormal;
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#endregion
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#region Public Properties
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public Ray Ray { get { return _ray; } }
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public float HitEnter { get { return _hitEnter; } }
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public XZGridCell HitCell { get { return _hitCell; } }
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public Vector3 HitPoint { get { return _hitPoint; } }
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public Vector3 HitNormal { get { return _hitNormal; } }
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#endregion
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#region Constructors
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public GridCellRayHit(Ray ray, float hitEnter, XZGridCell hitCell)
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{
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_ray = ray;
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_hitEnter = hitEnter;
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_hitCell = hitCell;
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_hitPoint = ray.GetPoint(hitEnter);
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_hitNormal = _hitCell.ParentGrid.TransformMatrix.GetNormalizedUpAxis();
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}
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#endregion
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}
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}
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#endif
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