ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Extensions/SphereColliderExtensions.cs

34 lines
1.2 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public static class SphereColliderExtensions
{
public static void CopyDataFrom(this SphereCollider collider, SphereCollider other)
{
collider.center = other.center;
collider.radius = other.radius;
collider.isTrigger = other.isTrigger;
collider.sharedMaterial = other.sharedMaterial;
}
public static SphereCollider CloneAsNewObject(this SphereCollider sphereCollider, string colliderObjectName)
{
if (colliderObjectName == null) return null;
GameObject originalObject = sphereCollider.gameObject;
GameObject cloneObject = new GameObject(colliderObjectName);
Transform cloneObjectTransform = cloneObject.transform;
Transform originalObjectTransform = originalObject.transform;
cloneObjectTransform.InheritWorldTransformFrom(originalObjectTransform);
SphereCollider cloneCollider = cloneObject.AddComponent<SphereCollider>();
cloneCollider.CopyDataFrom(sphereCollider);
return cloneCollider;
}
}
}
#endif