34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace O3DWB
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{
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public static class SphereColliderExtensions
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{
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public static void CopyDataFrom(this SphereCollider collider, SphereCollider other)
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{
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collider.center = other.center;
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collider.radius = other.radius;
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collider.isTrigger = other.isTrigger;
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collider.sharedMaterial = other.sharedMaterial;
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}
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public static SphereCollider CloneAsNewObject(this SphereCollider sphereCollider, string colliderObjectName)
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{
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if (colliderObjectName == null) return null;
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GameObject originalObject = sphereCollider.gameObject;
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GameObject cloneObject = new GameObject(colliderObjectName);
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Transform cloneObjectTransform = cloneObject.transform;
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Transform originalObjectTransform = originalObject.transform;
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cloneObjectTransform.InheritWorldTransformFrom(originalObjectTransform);
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SphereCollider cloneCollider = cloneObject.AddComponent<SphereCollider>();
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cloneCollider.CopyDataFrom(sphereCollider);
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return cloneCollider;
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}
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}
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}
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#endif |