ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Extensions/SceneViewExtensions.cs

19 lines
505 B
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace O3DWB
{
public static class SceneViewExtensions
{
#region Utilities
public static bool IsSceneViewWindowFocused()
{
// Note: The focused window can be null if we just switched from play mode to edit mode.
if (EditorWindow.focusedWindow == null) return false;
return EditorWindow.focusedWindow.GetType() == typeof(SceneView);
}
#endregion
}
}
#endif