ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Extensions/MeshColliderExtensions.cs

34 lines
1.1 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public static class MeshColliderExtensions
{
public static void CopyDataFrom(this MeshCollider collider, MeshCollider other)
{
collider.convex = other.convex;
collider.sharedMesh = other.sharedMesh;
collider.isTrigger = other.isTrigger;
collider.sharedMaterial = other.sharedMaterial;
}
public static MeshCollider CloneAsNewObject(this MeshCollider meshCollider, string colliderObjectName)
{
if (colliderObjectName == null) return null;
GameObject originalObject = meshCollider.gameObject;
GameObject cloneObject = new GameObject(colliderObjectName);
Transform cloneObjectTransform = cloneObject.transform;
Transform originalObjectTransform = originalObject.transform;
cloneObjectTransform.InheritWorldTransformFrom(originalObjectTransform);
MeshCollider cloneCollider = cloneObject.AddComponent<MeshCollider>();
cloneCollider.CopyDataFrom(meshCollider);
return cloneCollider;
}
}
}
#endif