34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace O3DWB
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{
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public static class MeshColliderExtensions
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{
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public static void CopyDataFrom(this MeshCollider collider, MeshCollider other)
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{
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collider.convex = other.convex;
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collider.sharedMesh = other.sharedMesh;
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collider.isTrigger = other.isTrigger;
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collider.sharedMaterial = other.sharedMaterial;
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}
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public static MeshCollider CloneAsNewObject(this MeshCollider meshCollider, string colliderObjectName)
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{
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if (colliderObjectName == null) return null;
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GameObject originalObject = meshCollider.gameObject;
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GameObject cloneObject = new GameObject(colliderObjectName);
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Transform cloneObjectTransform = cloneObject.transform;
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Transform originalObjectTransform = originalObject.transform;
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cloneObjectTransform.InheritWorldTransformFrom(originalObjectTransform);
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MeshCollider cloneCollider = cloneObject.AddComponent<MeshCollider>();
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cloneCollider.CopyDataFrom(meshCollider);
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return cloneCollider;
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}
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}
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}
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#endif |