ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Extensions/BoxColliderExtensions.cs

34 lines
1.1 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public static class BoxColliderExtensions
{
public static void CopyDataFrom(this BoxCollider collider, BoxCollider other)
{
collider.center = other.center;
collider.size = other.size;
collider.isTrigger = other.isTrigger;
collider.sharedMaterial = other.sharedMaterial;
}
public static BoxCollider CloneAsNewObject(this BoxCollider boxCollider, string colliderObjectName)
{
if (colliderObjectName == null) return null;
GameObject originalObject = boxCollider.gameObject;
GameObject cloneObject = new GameObject(colliderObjectName);
Transform cloneObjectTransform = cloneObject.transform;
Transform originalObjectTransform = originalObject.transform;
cloneObjectTransform.InheritWorldTransformFrom(originalObjectTransform);
BoxCollider cloneCollider = cloneObject.AddComponent<BoxCollider>();
cloneCollider.CopyDataFrom(boxCollider);
return cloneCollider;
}
}
}
#endif