ZeroVR/ZeroPacientVR/Assets/FImpossible Creations/Plugins - Level Design/PGG/Rules Logics/Utilities/SpawnDiffs.cs

15 lines
273 B
C#

using System.Collections.Generic;
namespace FIMSpace.Generating
{
public struct SpawnDiffs
{
public FieldCell Cell;
public List<SpawnData> SpawnsBackup;
public List<SpawnData> ToSpawn;
public List<SpawnData> ToDestroy;
}
}