ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Navigation2D/SharpNav/DungeonNavMesh2DShader.shader

41 lines
845 B
GLSL

Shader "DungeonArchitect/Unlit/Transparent/NoDepth" {
Properties {
_Color ("Main Color (A=Opacity)", Color) = (1,1,1,1)
}
Category {
Tags {"Queue"="Transparent+1000" "IgnoreProjector"="True"}
ZWrite Off
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
SubShader {
//Offset 0, -1
Pass {
GLSLPROGRAM
#ifdef VERTEX
uniform mediump vec4 _MainTex_ST;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
#endif
#ifdef FRAGMENT
uniform lowp vec4 _Color;
void main() {
gl_FragColor = _Color;
}
#endif
ENDGLSL
}
}
SubShader {Pass {
SetTexture[_MainTex] {Combine texture * constant ConstantColor[_Color]}
}}
}
}