ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Meshing/Geometry/GeometryData.cs

21 lines
443 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DungeonArchitect.Meshing.Common
{
public struct GeometryVertex
{
public Vector3 position;
public Vector3 normal;
public Vector2 uv;
public float ao;
}
public class GeometryData
{
public GeometryVertex[] vertices = new GeometryVertex[0];
public int[] indices = new int[0];
}
}