21 lines
443 B
C#
21 lines
443 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DungeonArchitect.Meshing.Common
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{
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public struct GeometryVertex
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{
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public Vector3 position;
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public Vector3 normal;
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public Vector2 uv;
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public float ao;
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}
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public class GeometryData
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{
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public GeometryVertex[] vertices = new GeometryVertex[0];
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public int[] indices = new int[0];
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}
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}
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