58 lines
1.3 KiB
Plaintext
58 lines
1.3 KiB
Plaintext
Shader "DungeonArchitect/Unlit/LinkHeadShader"
|
|
{
|
|
Properties
|
|
{
|
|
}
|
|
SubShader
|
|
{
|
|
Tags {
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
}
|
|
LOD 100
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
float4 color : COLOR;
|
|
};
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
o.color = v.color;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
float distFromCenter = abs(i.uv.y - 0.5) * 2;
|
|
float threshold = 1 - i.uv.x;
|
|
return (distFromCenter < threshold) ? i.color : float4(0, 0, 0, 0);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|