ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/CircularCity/CircularCityDungeonModel.cs

39 lines
886 B
C#

//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $//
using UnityEngine;
using DungeonArchitect.RoadNetworks;
namespace DungeonArchitect.Builders.CircularCity
{
public enum CircularCityCellType
{
Road,
House,
Park,
CityWallPadding,
UserDefined,
Empty
}
public class CircularCityCell
{
public IntVector Position;
public CircularCityCellType CellType;
public Quaternion Rotation;
public Vector3 BlockSize = new Vector3(1, 0, 1);
public string MarkerNameOverride;
}
public class CircularCityDungeonModel : DungeonModel
{
[HideInInspector]
public CircularCityDungeonConfig Config;
//[HideInInspector]
public RoadGraph roadGraph;
//[HideInInspector]
public RoadGraph layoutGraph;
}
}