124 lines
6.3 KiB
C
124 lines
6.3 KiB
C
#include "pch-c.h"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include "codegen/il2cpp-codegen-metadata.h"
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// 0x00000001 System.Int32 DungeonArchitect.Visibility.VisibilityGraph::get_VisibilityDepth()
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extern void VisibilityGraph_get_VisibilityDepth_mE279F6E5EA38E5E7CA7A0DFAB297192424CDF0D8 (void);
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// 0x00000002 System.Void DungeonArchitect.Visibility.VisibilityGraph::set_VisibilityDepth(System.Int32)
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extern void VisibilityGraph_set_VisibilityDepth_m0434FACA9E1846190A83CA3BEDC7C53A946940FD (void);
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// 0x00000003 System.Void DungeonArchitect.Visibility.VisibilityGraph::RegisterNode(DungeonArchitect.Visibility.VisibilityGraphNode)
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extern void VisibilityGraph_RegisterNode_m48824CACA574B36EBF51B11F866C798C19A18511 (void);
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// 0x00000004 System.Void DungeonArchitect.Visibility.VisibilityGraph::Clear()
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extern void VisibilityGraph_Clear_mD1FB952D097CEF3B3557EE1FE76B20FB7EFEAA06 (void);
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// 0x00000005 System.Void DungeonArchitect.Visibility.VisibilityGraph::UpdateVisibility(UnityEngine.Vector3[])
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extern void VisibilityGraph_UpdateVisibility_mD405B9D16CEC78957712D50BE52FC58CC1B6D181 (void);
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// 0x00000006 System.Collections.Generic.HashSet`1<DungeonArchitect.Visibility.VisibilityGraphNode> DungeonArchitect.Visibility.VisibilityGraph::GetVisibleNodes(UnityEngine.Vector3[])
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extern void VisibilityGraph_GetVisibleNodes_mA75FAA4601EFBD6BC516D69EF80F5907329E5413 (void);
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// 0x00000007 System.Void DungeonArchitect.Visibility.VisibilityGraph::.ctor()
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extern void VisibilityGraph__ctor_m1025832A38E547A70B546CA307D7EF3261D147B6 (void);
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// 0x00000008 DungeonArchitect.Visibility.VisibilityGraphNode[] DungeonArchitect.Visibility.VisibilityGraphNode::get_ConnectedNodes()
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extern void VisibilityGraphNode_get_ConnectedNodes_mCD4800DD9D230A28EADBA60B6A0716B29B0A4572 (void);
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// 0x00000009 UnityEngine.Bounds DungeonArchitect.Visibility.VisibilityGraphNode::get_Bounds()
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extern void VisibilityGraphNode_get_Bounds_m7F117F2FA2C73A6154DC122C93CEA180CFC72127 (void);
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// 0x0000000A System.Void DungeonArchitect.Visibility.VisibilityGraphNode::Initialize()
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extern void VisibilityGraphNode_Initialize_mC78D2A97EE8F41EC2A253EDDBF2593491D23C184 (void);
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// 0x0000000B System.Void DungeonArchitect.Visibility.VisibilityGraphNode::AddConnection(DungeonArchitect.Visibility.VisibilityGraphNode)
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extern void VisibilityGraphNode_AddConnection_m8DE8F0A396DAFB696F0505986E393134912C72A9 (void);
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// 0x0000000C System.Boolean DungeonArchitect.Visibility.VisibilityGraphNode::IsVisible()
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extern void VisibilityGraphNode_IsVisible_m7369D7F5C90A08874AD587B36C2BBBEF5FB6FD1A (void);
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// 0x0000000D System.Void DungeonArchitect.Visibility.VisibilityGraphNode::SetVisible(System.Boolean)
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extern void VisibilityGraphNode_SetVisible_mFE1D062C8E512DC71FAA1910BBF8065BB73C0D84 (void);
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// 0x0000000E System.Void DungeonArchitect.Visibility.VisibilityGraphNode::SetVisibleImpl(System.Boolean)
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// 0x0000000F UnityEngine.Bounds DungeonArchitect.Visibility.VisibilityGraphNode::CalculateBounds()
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// 0x00000010 System.Void DungeonArchitect.Visibility.VisibilityGraphNode::.ctor()
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extern void VisibilityGraphNode__ctor_m109B99A53ECFDBB9BE13227F52EE61D7C760BE86 (void);
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// 0x00000011 System.Void DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::.ctor(UnityEngine.GameObject)
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extern void GameObjectVisibilityGraphNode__ctor_mE17B43F8F0C1B689F79A32D052213A7D25782F51 (void);
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// 0x00000012 System.Void DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::.ctor(UnityEngine.GameObject[])
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extern void GameObjectVisibilityGraphNode__ctor_mDBB3860E0F76CEA1EFB165C6C96713593A8DE9B6 (void);
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// 0x00000013 System.Void DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::SetVisibleImpl(System.Boolean)
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extern void GameObjectVisibilityGraphNode_SetVisibleImpl_mDDDF999A24B064664D79972C059E424109653CC2 (void);
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// 0x00000014 UnityEngine.Bounds DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::CalculateBounds()
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extern void GameObjectVisibilityGraphNode_CalculateBounds_m789E6022FC6A796B727272543070197B51C7E189 (void);
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// 0x00000015 System.Boolean DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::CalculateBounds(UnityEngine.GameObject,UnityEngine.Bounds&)
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extern void GameObjectVisibilityGraphNode_CalculateBounds_m1319F3462558CA796C035243E37A4FA4F11B33E8 (void);
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static Il2CppMethodPointer s_methodPointers[21] =
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{
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VisibilityGraph_get_VisibilityDepth_mE279F6E5EA38E5E7CA7A0DFAB297192424CDF0D8,
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VisibilityGraph_set_VisibilityDepth_m0434FACA9E1846190A83CA3BEDC7C53A946940FD,
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VisibilityGraph_RegisterNode_m48824CACA574B36EBF51B11F866C798C19A18511,
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VisibilityGraph_Clear_mD1FB952D097CEF3B3557EE1FE76B20FB7EFEAA06,
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VisibilityGraph_UpdateVisibility_mD405B9D16CEC78957712D50BE52FC58CC1B6D181,
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VisibilityGraph_GetVisibleNodes_mA75FAA4601EFBD6BC516D69EF80F5907329E5413,
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VisibilityGraph__ctor_m1025832A38E547A70B546CA307D7EF3261D147B6,
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VisibilityGraphNode_get_ConnectedNodes_mCD4800DD9D230A28EADBA60B6A0716B29B0A4572,
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VisibilityGraphNode_get_Bounds_m7F117F2FA2C73A6154DC122C93CEA180CFC72127,
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VisibilityGraphNode_Initialize_mC78D2A97EE8F41EC2A253EDDBF2593491D23C184,
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VisibilityGraphNode_AddConnection_m8DE8F0A396DAFB696F0505986E393134912C72A9,
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VisibilityGraphNode_IsVisible_m7369D7F5C90A08874AD587B36C2BBBEF5FB6FD1A,
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VisibilityGraphNode_SetVisible_mFE1D062C8E512DC71FAA1910BBF8065BB73C0D84,
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NULL,
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NULL,
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VisibilityGraphNode__ctor_m109B99A53ECFDBB9BE13227F52EE61D7C760BE86,
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GameObjectVisibilityGraphNode__ctor_mE17B43F8F0C1B689F79A32D052213A7D25782F51,
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GameObjectVisibilityGraphNode__ctor_mDBB3860E0F76CEA1EFB165C6C96713593A8DE9B6,
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GameObjectVisibilityGraphNode_SetVisibleImpl_mDDDF999A24B064664D79972C059E424109653CC2,
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GameObjectVisibilityGraphNode_CalculateBounds_m789E6022FC6A796B727272543070197B51C7E189,
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GameObjectVisibilityGraphNode_CalculateBounds_m1319F3462558CA796C035243E37A4FA4F11B33E8,
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};
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static const int32_t s_InvokerIndices[21] =
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{
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9611,
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7833,
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7870,
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9816,
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7870,
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7057,
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9816,
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9650,
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9506,
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9816,
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7870,
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9509,
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7726,
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0,
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0,
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9816,
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7870,
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7870,
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7726,
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9506,
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2890,
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};
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IL2CPP_EXTERN_C const Il2CppCodeGenModule g_DungeonArchitect_Modules_VisibilityGraph_CodeGenModule;
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const Il2CppCodeGenModule g_DungeonArchitect_Modules_VisibilityGraph_CodeGenModule =
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{
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"DungeonArchitect.Modules.VisibilityGraph.dll",
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21,
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s_methodPointers,
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0,
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NULL,
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s_InvokerIndices,
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0,
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NULL,
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0,
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NULL,
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0,
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NULL,
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NULL,
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NULL, // module initializer,
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NULL,
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NULL,
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NULL,
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};
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