309 lines
11 KiB
C++
309 lines
11 KiB
C++
#include "pch-cpp.hpp"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include <limits>
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// DungeonArchitect.Meshing.Common.GeometryVertex[]
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struct GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275;
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// System.Int32[]
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struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
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// DungeonArchitect.Meshing.Common.GeometryData
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struct GeometryData_t72C3B8549D86EEB776C67101C593722C48A3A7E7;
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IL2CPP_EXTERN_C RuntimeClass* GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275_il2cpp_TypeInfo_var;
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IL2CPP_EXTERN_C RuntimeClass* Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var;
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struct GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275;
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struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C;
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IL2CPP_EXTERN_C_BEGIN
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IL2CPP_EXTERN_C_END
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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// <Module>
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struct U3CModuleU3E_t422E79928C8AD11173DEACC78F4746CBB093E97A
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{
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};
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// DungeonArchitect.Meshing.Common.GeometryData
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struct GeometryData_t72C3B8549D86EEB776C67101C593722C48A3A7E7 : public RuntimeObject
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{
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// DungeonArchitect.Meshing.Common.GeometryVertex[] DungeonArchitect.Meshing.Common.GeometryData::vertices
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GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275* ___vertices_0;
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// System.Int32[] DungeonArchitect.Meshing.Common.GeometryData::indices
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Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___indices_1;
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};
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// System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
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{
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};
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// Native definition for P/Invoke marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
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{
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};
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// Native definition for COM marshalling of System.ValueType
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struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
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{
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};
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// System.Int32
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struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
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{
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// System.Int32 System.Int32::m_value
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int32_t ___m_value_0;
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};
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// UnityEngine.Vector2
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struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
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{
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// System.Single UnityEngine.Vector2::x
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float ___x_0;
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// System.Single UnityEngine.Vector2::y
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float ___y_1;
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};
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// UnityEngine.Vector3
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struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
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{
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// System.Single UnityEngine.Vector3::x
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float ___x_2;
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// System.Single UnityEngine.Vector3::y
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float ___y_3;
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// System.Single UnityEngine.Vector3::z
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float ___z_4;
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};
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// System.Void
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struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
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{
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union
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{
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struct
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{
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};
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uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
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};
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};
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// DungeonArchitect.Meshing.Common.GeometryVertex
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struct GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1
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{
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// UnityEngine.Vector3 DungeonArchitect.Meshing.Common.GeometryVertex::position
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position_0;
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// UnityEngine.Vector3 DungeonArchitect.Meshing.Common.GeometryVertex::normal
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___normal_1;
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// UnityEngine.Vector2 DungeonArchitect.Meshing.Common.GeometryVertex::uv
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___uv_2;
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// System.Single DungeonArchitect.Meshing.Common.GeometryVertex::ao
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float ___ao_3;
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};
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// <Module>
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// <Module>
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// DungeonArchitect.Meshing.Common.GeometryData
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// DungeonArchitect.Meshing.Common.GeometryData
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// System.ValueType
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// System.ValueType
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// System.Int32
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// System.Int32
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// UnityEngine.Vector2
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struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
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{
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// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
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// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
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// UnityEngine.Vector2 UnityEngine.Vector2::upVector
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
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// UnityEngine.Vector2 UnityEngine.Vector2::downVector
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
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// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
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// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
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// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
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// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
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Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
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};
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// UnityEngine.Vector2
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// UnityEngine.Vector3
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struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
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{
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// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
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// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
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// UnityEngine.Vector3 UnityEngine.Vector3::upVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
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// UnityEngine.Vector3 UnityEngine.Vector3::downVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
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// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
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// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
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// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
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// UnityEngine.Vector3 UnityEngine.Vector3::backVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
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// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
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// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
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Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
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};
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// UnityEngine.Vector3
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// System.Void
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// System.Void
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// DungeonArchitect.Meshing.Common.GeometryVertex
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// DungeonArchitect.Meshing.Common.GeometryVertex
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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// DungeonArchitect.Meshing.Common.GeometryVertex[]
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struct GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275 : public RuntimeArray
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{
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ALIGN_FIELD (8) GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 m_Items[1];
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inline GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 GetAt(il2cpp_array_size_t index) const
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{
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IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
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return m_Items[index];
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}
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inline GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1* GetAddressAt(il2cpp_array_size_t index)
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{
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IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
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return m_Items + index;
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}
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inline void SetAt(il2cpp_array_size_t index, GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 value)
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{
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IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
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m_Items[index] = value;
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}
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inline GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 GetAtUnchecked(il2cpp_array_size_t index) const
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{
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return m_Items[index];
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}
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inline GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1* GetAddressAtUnchecked(il2cpp_array_size_t index)
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{
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return m_Items + index;
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}
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inline void SetAtUnchecked(il2cpp_array_size_t index, GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 value)
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{
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m_Items[index] = value;
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}
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};
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// System.Int32[]
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struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C : public RuntimeArray
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{
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ALIGN_FIELD (8) int32_t m_Items[1];
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inline int32_t GetAt(il2cpp_array_size_t index) const
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{
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IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
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return m_Items[index];
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}
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inline int32_t* GetAddressAt(il2cpp_array_size_t index)
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{
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IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
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return m_Items + index;
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}
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inline void SetAt(il2cpp_array_size_t index, int32_t value)
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{
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IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
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m_Items[index] = value;
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}
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inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const
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{
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return m_Items[index];
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}
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inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index)
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{
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return m_Items + index;
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}
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inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value)
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{
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m_Items[index] = value;
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}
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};
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// System.Void System.Object::.ctor()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ;
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Winvalid-offsetof"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif
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// System.Void DungeonArchitect.Meshing.Common.GeometryData::.ctor()
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IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GeometryData__ctor_m5B8FA37583CE619D2531BE5696057E68E74F7666 (GeometryData_t72C3B8549D86EEB776C67101C593722C48A3A7E7* __this, const RuntimeMethod* method)
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{
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static bool s_Il2CppMethodInitialized;
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if (!s_Il2CppMethodInitialized)
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{
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il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275_il2cpp_TypeInfo_var);
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il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var);
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s_Il2CppMethodInitialized = true;
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}
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{
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// public GeometryVertex[] vertices = new GeometryVertex[0];
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GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275* L_0 = (GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275*)(GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275*)SZArrayNew(GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275_il2cpp_TypeInfo_var, (uint32_t)0);
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__this->___vertices_0 = L_0;
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Il2CppCodeGenWriteBarrier((void**)(&__this->___vertices_0), (void*)L_0);
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// public int[] indices = new int[0];
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Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_1 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)0);
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__this->___indices_1 = L_1;
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Il2CppCodeGenWriteBarrier((void**)(&__this->___indices_1), (void*)L_1);
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Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL);
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return;
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}
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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