Files
ZeroVR/ZeroPacientVR/Assets/Scripts/VR/ExtGunBase.cs
T
2022-04-18 19:17:20 +03:00

23 lines
594 B
C#

using HurricaneVR.Framework.Components;
using HurricaneVR.Framework.Weapons.Guns;
using UnityEngine;
namespace Zero
{
public class ExtGunBase : HVRGunBase
{
protected override void OnHit(GameObject bullet, RaycastHit hit, Vector3 direction)
{
base.OnHit(bullet, hit, direction);
if (bullet.GetComponent<HVRDamageHandlerBase>())
{
bullet.GetComponent<HVRDamageHandlerBase>().HandleRayCastHit(DamageProvider, hit);
}
}
public void CallShoot()
{
Shoot();
}
}
}