16 lines
421 B
C#
16 lines
421 B
C#
using UnityEngine;
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public class PlayerTargetPosition : MonoBehaviour
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{
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[SerializeField] private CharacterController character;
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[SerializeField] private Transform bulletTargetTransform;
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public Transform GetTarget() => bulletTargetTransform;
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private void Update()
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{
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var height = character.height;
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bulletTargetTransform.localPosition = new Vector3(0, height - height / 5, 0f);
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}
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}
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