19 lines
442 B
C#
19 lines
442 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class NPCMovementAnimator : MonoBehaviour
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{
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[SerializeField] private Animator animator;
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[SerializeField] private NavMeshAgent agent;
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private void Update()
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{
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var speed = agent.velocity.magnitude / 3f;
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speed = Mathf.Clamp(speed, 0f, 1f);
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animator.SetFloat("Speed",speed);
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}
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}
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