Files
ZeroVR/ZeroPacientVR/Assets/HurricaneVR/Framework/Scripts/Weapons/Bow/HVRNockingPoint.cs
T
2022-04-18 19:17:20 +03:00

27 lines
671 B
C#

using HurricaneVR.Framework.Core.Grabbers;
using UnityEngine;
namespace HurricaneVR.Framework.Weapons.Bow
{
public class HVRNockingPoint : HVRSocket
{
protected override void Start()
{
base.Start();
ScaleGrabbable = false;
GrabbableMustBeHeld = true;
GrabsFromHand = true;
CanRemoveGrabbable = false;
ParentDisablesGrab = true;
}
protected override void OnGrabbed(HVRGrabArgs args)
{
Debug.Log($"nocked");
args.Cancel = true;
Grabbed.Invoke(this, args.Grabbable);
ForceRelease();
}
}
}