ZeroVR/ZeroPacientVR/Assets/Scripts/DoorZone.cs

18 lines
352 B
C#

using UnityEngine;
public class DoorZone : MonoBehaviour
{
[SerializeField] private DoorFrame doorFrame;
private void OnTriggerEnter(Collider collision)
{
if(!collision.CompareTag("Player")) return;
doorFrame.Enter();
}
private void OnTriggerExit(Collider collision)
{
if(!collision.CompareTag("Player")) return;
doorFrame.Exit();
}
}