18 lines
352 B
C#
18 lines
352 B
C#
using UnityEngine;
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public class DoorZone : MonoBehaviour
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{
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[SerializeField] private DoorFrame doorFrame;
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private void OnTriggerEnter(Collider collision)
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{
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if(!collision.CompareTag("Player")) return;
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doorFrame.Enter();
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}
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private void OnTriggerExit(Collider collision)
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{
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if(!collision.CompareTag("Player")) return;
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doorFrame.Exit();
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}
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}
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