3417 lines
106 KiB
Plaintext
3417 lines
106 KiB
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text: 'This scene demonstrates how to accurately aim a gun in 3rd person view.
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The character has just basic locomotion animations with an upper-body aiming layer
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on top of it.
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AimIK is used to make the character aim the weapon towards camera forward.
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FBBIK is used on top of it to put the left hand back on the gun (AimIK uses some
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To extend this rig, you can use Recoil.cs for procedural recoil effects or any
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to adjust the pose of the character while aiming.
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The IK calculations here are done in AnimatorController3rdPersonIK.cs. '
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