26 lines
710 B
C#
26 lines
710 B
C#
using NodeCanvas.Framework;
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using UnityEngine;
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namespace NodeCanvas.BehaviourTrees
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{
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///<summary>The connection object for BehaviourTree nodes</summary>
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public class BTConnection : Connection
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{
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///----------------------------------------------------------------------------------------------
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///---------------------------------------UNITY EDITOR-------------------------------------------
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#if UNITY_EDITOR
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public override ParadoxNotion.PlanarDirection direction {
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get { return ParadoxNotion.PlanarDirection.Vertical; }
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}
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#endif
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///----------------------------------------------------------------------------------------------
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}
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} |