ZeroVR/ZeroPacientVR/Assets/ParadoxNotion/NodeCanvas/Modules/BehaviourTrees/BTConnection.cs

26 lines
710 B
C#

using NodeCanvas.Framework;
using UnityEngine;
namespace NodeCanvas.BehaviourTrees
{
///<summary>The connection object for BehaviourTree nodes</summary>
public class BTConnection : Connection
{
///----------------------------------------------------------------------------------------------
///---------------------------------------UNITY EDITOR-------------------------------------------
#if UNITY_EDITOR
public override ParadoxNotion.PlanarDirection direction {
get { return ParadoxNotion.PlanarDirection.Vertical; }
}
#endif
///----------------------------------------------------------------------------------------------
}
}