28 lines
548 B
C#
28 lines
548 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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namespace O3DWB
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{
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[Serializable]
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public class ShaderPool
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{
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[SerializeField]
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private Shader _gridShader;
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public static ShaderPool Get()
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{
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return Octave3DWorldBuilder.ActiveInstance.ShaderPool;
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}
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public Shader GridShader
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{
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get
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{
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if (_gridShader == null) _gridShader = Shader.Find("Octave3D/XZGrid");
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return _gridShader;
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}
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}
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}
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}
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#endif |