28 lines
589 B
C#
28 lines
589 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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using System;
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namespace O3DWB
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{
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[Serializable]
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public class MaterialPool
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{
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[SerializeField]
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private Material _xzGridMaterial;
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public static MaterialPool Get()
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{
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return Octave3DWorldBuilder.ActiveInstance.MaterialPool;
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}
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public Material XZGridMaterial
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{
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get
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{
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if (_xzGridMaterial == null) _xzGridMaterial = new Material(ShaderPool.Get().GridShader);
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return _xzGridMaterial;
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}
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}
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}
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}
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#endif |