ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Rendering/Objects/Object Selection/ObjectSelectionRenderer.cs

14 lines
319 B
C#

#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
namespace O3DWB
{
public abstract class ObjectSelectionRenderer : IObjectSelectionRenderer
{
#region Public Abstract Methods
public abstract void Render(List<GameObject> selectedObjects);
#endregion
}
}
#endif