ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Rendering/Grid/XZVisibleGridCellRange.cs

19 lines
531 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public class XZVisibleGridCellRange
{
#region Private Variables
Range<int> _xAxisVisibleCellRange = new Range<int>();
Range<int> _zAxisVisibleCellRange = new Range<int>();
#endregion
#region Public Properties
public Range<int> XAxisVisibleCellRange { get { return _xAxisVisibleCellRange; } }
public Range<int> ZAxisVisibleCellRange { get { return _zAxisVisibleCellRange; } }
#endregion
}
}
#endif