ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Snapping/ObjectVertexSnapSessionStat...

10 lines
161 B
C#

#if UNITY_EDITOR
namespace O3DWB
{
public enum ObjectVertexSnapSessionState
{
SelectSourceVertex = 0,
SnapToDestination
}
}
#endif