ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Placement/ObjectPlacementMode.cs

15 lines
210 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public enum ObjectPlacementMode
{
DecorPaint = 0,
PointAndClick,
Path,
Block,
VolumeTiles
}
}
#endif