ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Objects/Object Placement/ObjectPlacementBoxStackSegm...

394 lines
15 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
namespace O3DWB
{
public class ObjectPlacementBoxStackSegment
{
#region Private Variables
private Vector3 _firstStackBasePosition;
private Vector3 _growAxis = Vector3.up;
private Vector3 _extensionDirection = Vector3.forward;
private Quaternion _stackRotation = Quaternion.identity;
private float _paddingAlongStackGrowDirection = 0.0f;
private float _paddingAlongExtensionDirection = 0.0f;
private Vector3 _boxSize = Vector3.one;
private List<ObjectPlacementBoxStack> _stacks = new List<ObjectPlacementBoxStack>();
#endregion
#region Public Static Properties
public static float MinPadding { get { return 0.0f; } }
#endregion
#region Public Properties
public int NumberOfStacks { get { return _stacks.Count; } }
public Vector3 BoxSize { get { return _boxSize; } }
public Vector3 GrowAxis { get { return _growAxis; } }
public Quaternion StackRotation { get { return _stackRotation; } }
public Quaternion Rotation { get { return Quaternion.LookRotation(_extensionDirection, _growAxis); } }
public TransformMatrix RotationMatrix { get { return new TransformMatrix(Vector3.zero, Rotation, Vector3.one); } }
public Vector3 ExtensionDirection { get { return _extensionDirection; } }
public Vector3 FirstStackBasePosition { get { return _firstStackBasePosition; } }
public Vector3 LastStackBasePosition { get { return NumberOfStacks == 0 ? FirstStackBasePosition : _stacks[NumberOfStacks - 1].BasePosition; } }
#endregion
#region Public Methods
public List<OrientedBox> GetAllOrientedBoxes()
{
var allOrientedBoxes = new List<OrientedBox>();
foreach (var stack in _stacks) allOrientedBoxes.AddRange(stack.GetAllOrientedBoxes());
return allOrientedBoxes;
}
public List<ObjectPlacementBoxStack> GetAllStacks()
{
return new List<ObjectPlacementBoxStack>(_stacks);
}
public ObjectPlacementBoxStack GetStackByIndex(int stackIndex)
{
return _stacks[stackIndex];
}
public float GetBoxSizeAlongNormalizedDirection(Vector3 normalizedDirection)
{
if (NumberOfStacks == 0) return _boxSize.magnitude;
else return GetStackByIndex(0).GetBoxSizeAlongNormalizedDirection(normalizedDirection);
}
public void SetBoxSizeForAllStacks(Vector3 boxSize)
{
_boxSize = boxSize;
foreach (ObjectPlacementBoxStack stack in _stacks)
{
stack.SetBoxSize(boxSize);
}
RefreshStackBasePositions();
}
public void SetRotationForAllStacks(Quaternion rotation)
{
_stackRotation = rotation;
foreach (ObjectPlacementBoxStack stack in _stacks)
{
stack.SetRotation(rotation);
}
RefreshStackBasePositions();
}
public void LookStacksAlongExtensionDirection()
{
_stackRotation = Quaternion.LookRotation(_extensionDirection, _growAxis);
SetRotationForAllStacks(_stackRotation);
}
public void LookStacksAlongDirection(Vector3 direction)
{
direction.Normalize();
_stackRotation = Quaternion.LookRotation(direction, _growAxis);
SetRotationForAllStacks(_stackRotation);
}
public void SetFirstStackBasePosition(Vector3 firstStackBasePosition)
{
if(firstStackBasePosition != FirstStackBasePosition)
{
Vector3 stackMoveVector = firstStackBasePosition - _firstStackBasePosition;
_firstStackBasePosition = firstStackBasePosition;
MoveBasePositionsOfAllStacks(stackMoveVector);
}
}
public void SetExtensionDirection(Vector3 extensionDirection)
{
if (extensionDirection.magnitude < 1e-5f || extensionDirection == _extensionDirection) return;
_extensionDirection = extensionDirection;
_extensionDirection.Normalize();
int numberOfStacks = NumberOfStacks;
List<int> allStackHeightValues = GetHeightValuesOfAllStacks();
RemoveAllStacks();
Extend(numberOfStacks, allStackHeightValues);
}
public void SetGrowAxis(Vector3 growAxis)
{
if (growAxis.magnitude < 1e-5f || growAxis == _growAxis) return;
_growAxis = growAxis;
_growAxis.Normalize();
int numberOfStacks = NumberOfStacks;
List<int> allStackHeightValues = GetHeightValuesOfAllStacks();
RemoveAllStacks();
Extend(numberOfStacks, allStackHeightValues);
}
public void SetPaddingAlongStackGrowDirection(float paddingAlongStackDirection)
{
if (_paddingAlongStackGrowDirection == paddingAlongStackDirection) return;
_paddingAlongStackGrowDirection = paddingAlongStackDirection;
SetPaddingAlongGrowDirectionForAllStacks(_paddingAlongStackGrowDirection);
}
public void SetPaddingAlongExtensionDirection(float paddingAlongExtensionDirection)
{
if (_paddingAlongExtensionDirection == paddingAlongExtensionDirection) return;
_paddingAlongExtensionDirection = paddingAlongExtensionDirection;
RefreshStackBasePositions();
}
public void ConnectFirstStackToLastStackInSegment(ObjectPlacementBoxStackSegment destinationSegment, Vector3 connectionOffset)
{
Vector3 newFirstStackBasePos = destinationSegment.LastStackBasePosition + connectionOffset;
SetFirstStackBasePosition(newFirstStackBasePos);
}
public void ConnectFirstStackToFirstStackInSegment(ObjectPlacementBoxStackSegment destinationSegment, Vector3 connectionOffset)
{
Vector3 newFirstStackBasePos = destinationSegment.FirstStackBasePosition + connectionOffset;
SetFirstStackBasePosition(newFirstStackBasePos);
}
public void ReverseExtensionDirection()
{
SetExtensionDirection(-_extensionDirection);
}
public void SetHeightForAllStacks(int height)
{
for (int stackIndex = 0; stackIndex < NumberOfStacks; ++stackIndex)
{
_stacks[stackIndex].SetHeight(height);
}
}
public void SetHeightForAllStacks(List<int> heightValues)
{
if (NumberOfStacks != heightValues.Count) return;
for (int stackIndex = 0; stackIndex < NumberOfStacks; ++stackIndex)
{
_stacks[stackIndex].SetHeight(heightValues[stackIndex]);
}
}
public void SetHeightForStacksStartingAt(int indexOfFirstStack, int heightValueForAllStacks)
{
for (int stackIndex = indexOfFirstStack; stackIndex < NumberOfStacks; ++stackIndex)
{
_stacks[stackIndex].SetHeight(heightValueForAllStacks);
}
}
public void SetHeightForStacksStartingAt(int indexOfFirstStack, List<int> stackHeightValues)
{
int numberOfStacksToAdjust = NumberOfStacks - indexOfFirstStack;
if (numberOfStacksToAdjust != stackHeightValues.Count) return;
for (int stackIndex = indexOfFirstStack; stackIndex < NumberOfStacks; ++stackIndex)
{
_stacks[stackIndex].SetHeight(stackHeightValues[stackIndex - indexOfFirstStack]);
}
}
public List<int> GetHeightValuesOfAllStacks()
{
var stackHeightValues = new List<int>(NumberOfStacks);
for (int stackIndex = 0; stackIndex < NumberOfStacks; ++stackIndex)
{
stackHeightValues.Add(_stacks[stackIndex].Height);
}
return stackHeightValues;
}
public void MarkAllStacksAsNotOverlapped()
{
for (int stackIndex = 0; stackIndex < NumberOfStacks; ++stackIndex)
{
_stacks[stackIndex].IsOverlappedByAnotherStack = false;
}
}
public void Extend(int amount)
{
if (amount <= 0) return;
CreateNewStacksAlongExtensionDirection(amount);
}
public void Extend(int amount, List<int> stackHeightValues)
{
if (amount <= 0 || amount != stackHeightValues.Count) return;
int indexOfFirstNewStack = NumberOfStacks;
Extend(amount);
SetHeightForStacksStartingAt(indexOfFirstNewStack, stackHeightValues);
}
public void Shrink(int amount)
{
if (amount <= 0) return;
RemoveLastStacks(amount);
}
public void RemoveAllStacks()
{
_stacks.Clear();
}
public Plane GetBasePlane()
{
Vector3 pointOnPlane = FirstStackBasePosition - _growAxis * GetBoxSizeAlongNormalizedDirection(_growAxis) * 0.5f;
return new Plane(_growAxis, pointOnPlane);
}
public bool ExtensionVectorIntersects(ObjectPlacementBoxStackSegment querySegment)
{
if (NumberOfStacks == 0 || querySegment.NumberOfStacks == 0) return false;
if (_extensionDirection.IsPerpendicularTo(querySegment.ExtensionDirection))
{
Plane segmentBasePlane = GetBasePlane();
Vector3 thisSegmentStart = segmentBasePlane.ProjectPoint(FirstStackBasePosition);
Vector3 thisSegmentEnd = segmentBasePlane.ProjectPoint(LastStackBasePosition);
if (NumberOfStacks == 1) thisSegmentEnd = thisSegmentStart + _extensionDirection * 0.5f * GetBoxSizeAlongNormalizedDirection(_extensionDirection);
Vector3 querySegmentStart = segmentBasePlane.ProjectPoint(querySegment.FirstStackBasePosition);
Vector3 querySegmentEnd = segmentBasePlane.ProjectPoint(querySegment.LastStackBasePosition);
if (querySegment.NumberOfStacks == 1) querySegmentEnd = querySegmentStart + querySegment.ExtensionDirection * 0.5f * querySegment.GetBoxSizeAlongNormalizedDirection(querySegment.ExtensionDirection);
Segment3D thisSegment3D = new Segment3D(thisSegmentStart, thisSegmentEnd);
Segment3D querySegment3D = new Segment3D(querySegmentStart, querySegmentEnd);
return thisSegment3D.IntersectsWith(querySegment3D);
}
return false;
}
public bool ExtensionVectorOverlaps(ObjectPlacementBoxStackSegment querySegment)
{
if (NumberOfStacks == 0 || querySegment.NumberOfStacks == 0) return false;
if(_extensionDirection.IsAlignedWith(querySegment.ExtensionDirection))
{
Plane segmentBasePlane = GetBasePlane();
Vector3 thisSegmentStart = segmentBasePlane.ProjectPoint(FirstStackBasePosition);
Vector3 thisSegmentEnd = segmentBasePlane.ProjectPoint(LastStackBasePosition);
if (NumberOfStacks == 1) thisSegmentEnd = thisSegmentStart + _extensionDirection * 0.5f * GetBoxSizeAlongNormalizedDirection(_extensionDirection);
Vector3 querySegmentStart = segmentBasePlane.ProjectPoint(querySegment.FirstStackBasePosition);
Vector3 querySegmentEnd = segmentBasePlane.ProjectPoint(querySegment.LastStackBasePosition);
if (querySegment.NumberOfStacks == 1) querySegmentEnd = querySegmentStart + querySegment.ExtensionDirection * 0.5f * querySegment.GetBoxSizeAlongNormalizedDirection(querySegment.ExtensionDirection);
return querySegmentStart.IsOnSegment(thisSegmentStart, thisSegmentEnd) || querySegmentEnd.IsOnSegment(thisSegmentStart, thisSegmentEnd) ||
thisSegmentStart.IsOnSegment(querySegmentStart, querySegmentEnd) || thisSegmentEnd.IsOnSegment(querySegmentStart, querySegmentEnd);
}
return false;
}
public void ClearHideFlagInAllStacks(ObjectPlacementBoxHideFlags hideFlag)
{
foreach(ObjectPlacementBoxStack stack in _stacks)
{
stack.ClearHideFlagForAllBoxes(hideFlag);
}
}
public void SetHideFlagInAllStacks(ObjectPlacementBoxHideFlags hideFlag)
{
foreach (ObjectPlacementBoxStack stack in _stacks)
{
stack.SetHideFlagForAllBoxes(hideFlag);
}
}
#endregion
#region Private Methods
private void RemoveLastStacks(int numberOfStacksToRemove)
{
numberOfStacksToRemove = Mathf.Min(NumberOfStacks, numberOfStacksToRemove);
for(int stackIndex = 0; stackIndex < numberOfStacksToRemove; ++stackIndex)
{
_stacks.RemoveAt(NumberOfStacks - 1);
}
}
private void SetHeightForAllStackss(int height)
{
foreach (ObjectPlacementBoxStack stack in _stacks)
{
stack.SetHeight(height);
}
}
private void SetPaddingAlongGrowDirectionForAllStacks(float paddingAlongGrowDirection)
{
foreach (ObjectPlacementBoxStack stack in _stacks)
{
stack.SetPaddingAlongGrowDirection(paddingAlongGrowDirection);
}
}
private void CreateNewStacksAlongExtensionDirection(int numberOfStacks)
{
for(int stackIndex = 0; stackIndex < numberOfStacks; ++stackIndex)
{
CreateNewStackAtEndOfSegment();
}
}
private void CreateNewStackAtEndOfSegment()
{
var newStack = new ObjectPlacementBoxStack();
newStack.SetRotation(_stackRotation);
newStack.SetBoxSize(_boxSize);
newStack.SetGrowDirection(_growAxis);
newStack.SetBasePosition(CalculateStackBasePositionToSitAtEndOfSegment());
newStack.SetPaddingAlongGrowDirection(_paddingAlongStackGrowDirection);
newStack.GrowUpwards(1);
_stacks.Add(newStack);
}
private void RefreshStackBasePositions()
{
for (int stackIndex = 1; stackIndex < NumberOfStacks; ++stackIndex)
{
_stacks[stackIndex].SetBasePosition(CalculateStackBasePositionToSitRightAfterStack(_stacks[stackIndex - 1]));
}
}
private Vector3 CalculateStackBasePositionToSitAtEndOfSegment()
{
if (NumberOfStacks == 0) return FirstStackBasePosition;
return CalculateStackBasePositionToSitRightAfterStack(_stacks[NumberOfStacks - 1]);
}
private Vector3 CalculateStackBasePositionToSitRightAfterStack(ObjectPlacementBoxStack afterStack)
{
return afterStack.BasePosition + _extensionDirection * (GetBoxSizeAlongNormalizedDirection(_extensionDirection) + _paddingAlongExtensionDirection);
}
private void MoveBasePositionsOfAllStacks(Vector3 moveVector)
{
foreach(ObjectPlacementBoxStack stack in _stacks)
{
stack.MoveBasePosition(moveVector);
}
}
#endregion
}
}
#endif