ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Messaging System/Message.cs

22 lines
442 B
C#

#if UNITY_EDITOR
namespace O3DWB
{
public abstract class Message
{
#region Private Variables
private MessageType _type;
#endregion
#region Public Properties
public MessageType Type { get { return _type; } }
#endregion
#region Constructors
public Message(MessageType messageType)
{
_type = messageType;
}
#endregion
}
}
#endif