ZeroVR/ZeroPacientVR/Assets/Octave3D World Builder/Scripts/Math/MathfEx.cs

21 lines
440 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace O3DWB
{
public static class MathfEx
{
#region Pulbic Static Functions
public static float Max(float v1, float v2, float v3)
{
return Mathf.Max(Mathf.Max(v1, v2), v3);
}
public static float Min(float v1, float v2, float v3)
{
return Mathf.Min(Mathf.Min(v1, v2), v3);
}
#endregion
}
}
#endif