28 lines
999 B
C#
28 lines
999 B
C#
#if UNITY_EDITOR
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using System;
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namespace O3DWB
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{
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[Serializable]
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public class ObjectGroupCollection : NamedEntityCollectionWithEntityMarker<ObjectGroup> { }
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[Serializable]
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public class PrefabCategoryCollection : NamedEntityCollectionWithEntityMarker<PrefabCategory> { }
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[Serializable]
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public class PrefabCollection : NamedEntityCollectionWithEntityMarker<Prefab> { }
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[Serializable]
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public class PrefabTagCollection : NamedEntityCollection<PrefabTag> { }
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[Serializable]
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public class ObjectPlacementPathHeightPatternCollection : NamedEntityCollectionWithEntityMarker<ObjectPlacementPathHeightPattern> { }
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[Serializable]
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public class ObjectPlacementPathTileConnectionConfigurationCollection : NamedEntityCollectionWithEntityMarker<ObjectPlacementPathTileConnectionConfiguration> { }
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[Serializable]
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public class DecorPaintObjectPlacementBrushCollection : NamedEntityCollectionWithEntityMarker<DecorPaintObjectPlacementBrush> { }
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}
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#endif
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