40 lines
2.8 KiB
C#
40 lines
2.8 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace O3DWB
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{
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public class OrthoCameraViewVolumePointsCalculator : CameraViewVolumePointsCalculator
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{
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#region Public Methods
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public override Vector3[] CalculateWorldSpaceVolumePoints(Camera camera)
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{
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// Cache needed data
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Transform cameraTransform = camera.transform;
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Vector3 cameraPosition = cameraTransform.position;
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Vector3 cameraRight = cameraTransform.right;
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Vector3 cameraUp = cameraTransform.up;
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Vector3 cameraLook = cameraTransform.forward;
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float halfVolumeVerticalSize = camera.orthographicSize;
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float halfVolumeHorizontalSize = halfVolumeVerticalSize * camera.aspect; // Multiply by the aspect ratio to take the screen distortion into account
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// Calculate the volume points on the near plane
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Vector3[] worldSpaceVolumePoints = new Vector3[8];
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worldSpaceVolumePoints[(int)CameraViewVolumePoint.TopLeftOnNearPlane] = cameraPosition + cameraLook * camera.nearClipPlane - cameraRight * halfVolumeHorizontalSize + cameraUp * halfVolumeVerticalSize;
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worldSpaceVolumePoints[(int)CameraViewVolumePoint.TopRightOnNearPlane] = cameraPosition + cameraLook * camera.nearClipPlane + cameraRight * halfVolumeHorizontalSize + cameraUp * halfVolumeVerticalSize;
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worldSpaceVolumePoints[(int)CameraViewVolumePoint.BottomRightOnNearPlane] = cameraPosition + cameraLook * camera.nearClipPlane + cameraRight * halfVolumeHorizontalSize - cameraUp * halfVolumeVerticalSize;
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worldSpaceVolumePoints[(int)CameraViewVolumePoint.BottomLeftOnNearPlane] = cameraPosition + cameraLook * camera.nearClipPlane - cameraRight * halfVolumeHorizontalSize - cameraUp * halfVolumeVerticalSize;
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// Calculate the volume points on the far plane
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worldSpaceVolumePoints[(int)CameraViewVolumePoint.TopLeftOnFarPlane] = cameraPosition + cameraLook * camera.farClipPlane - cameraRight * halfVolumeHorizontalSize + cameraUp * halfVolumeVerticalSize;
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worldSpaceVolumePoints[(int)CameraViewVolumePoint.TopRightOnFarPlane] = cameraPosition + cameraLook * camera.farClipPlane + cameraRight * halfVolumeHorizontalSize + cameraUp * halfVolumeVerticalSize;
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worldSpaceVolumePoints[(int)CameraViewVolumePoint.BottomRightOnFarPlane] = cameraPosition + cameraLook * camera.farClipPlane + cameraRight * halfVolumeHorizontalSize - cameraUp * halfVolumeVerticalSize;
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worldSpaceVolumePoints[(int)CameraViewVolumePoint.BottomLeftOnFarPlane] = cameraPosition + cameraLook * camera.farClipPlane - cameraRight * halfVolumeHorizontalSize - cameraUp * halfVolumeVerticalSize;
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return worldSpaceVolumePoints;
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}
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#endregion
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}
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}
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#endif
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