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using UnityEngine;
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namespace HurricaneVR.Framework.Components
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{
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public class HVRCollisionMonitor : MonoBehaviour
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{
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public bool Collided;
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public Collider Collider;
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private void OnCollisionEnter(Collision other)
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{
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Collided = true;
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Collider = other.collider;
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}
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}
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}
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