ZeroVR/ZeroPacientVR/Assets/EasyColliderEditor/Scripts/EasyColliderTips.cs

19 lines
1.4 KiB
C#

#if (UNITY_EDITOR)
namespace ECE
{
/// <summary>
/// A list of tips for users of easy collider editor.
/// </summary>
public static class EasyColliderTips
{
public const string NEW_MOUSE_CONTROL = "With the mouse controls enabled left click to select vertices. Try it out while holding ALT or CTRL to snap to vertices as well.";
public const string CHECK_DOCUMENTATION_REMINDER = "Need help? Be sure to check out the included documentation.";
public const string COMPUTE_SHADER_TIP = "You're system's shader model does not support shaders with a compute buffer. Be sure to use the gizmo display method instead of shader in the preferences.";
public const string EDIT_PREFS_FORCED_FOCUSED = "You are editing preferences with forced window focus enabled. To make this easier, try disabling vertex selection, or the force focus scene option in preferences.";
public const string FORCED_FOCUSED_WINDOW = "Forced window focus is enabled, you may not be able to edit values easily by typing. Disable vertex selection, or the force focus scene option in preferences.";
public const string IN_PLAY_MODE = "Vertex selection is not enabled when in play mode.";
public const string NO_MESH_FILTER_FOUND = "No mesh filter is on the selected gameobject, try enabling include child meshes.";
public const string WRONG_FOCUSED_WINDOW = "Vertex selection only works when the scene view window is focused.";
}
}
#endif