ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect_Samples/DemoBuilder_SnapGridFlow/Scripts/SGFDemoController.cs

29 lines
806 B
C#

//\$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved \$//\n
using DungeonArchitect;
using UnityEngine;
namespace DungeonArchitect.Samples.SnapGridFlow
{
public class SGFDemoController : MonoBehaviour
{
public Dungeon dungeon;
protected virtual void Start()
{
if (dungeon != null)
{
dungeon.Build();
// Setup the visibility graph to track the player
var playerObject = GameObject.FindWithTag("Player");
if (playerObject != null)
{
// Detach the spawned player object from the room prefab
playerObject.transform.SetParent(null, true);
}
}
}
}
}