ZeroVR/ZeroPacientVR/Assets/CodeRespawn/DungeonArchitect/ThirdParty/SharpNav/ContourBuildFlags.cs

24 lines
669 B
C#

// Copyright (c) 2013, 2015 Robert Rouhani <robert.rouhani@gmail.com> and other contributors (see CONTRIBUTORS file).
// Licensed under the MIT License - https://raw.github.com/Robmaister/SharpNav/master/LICENSE
using System;
namespace SharpNav
{
/// <summary>
/// A set of flags that control the way contours are built.
/// </summary>
[Flags]
public enum ContourBuildFlags
{
/// <summary>Build normally.</summary>
None = 0,
/// <summary>Tessellate solid edges during contour simplification.</summary>
TessellateWallEdges = 0x01,
/// <summary>Tessellate edges between areas during contour simplification.</summary>
TessellateAreaEdges = 0x02
}
}