57 lines
1.1 KiB
Plaintext
57 lines
1.1 KiB
Plaintext
[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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Assets/AssetStoreTools*
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# Visual Studio cache directory
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.vs/
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.idea/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Builds
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*.apk
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ump/.vscode
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# Never ignore DLLs in the FMOD subfolder.
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!/[Aa]ssets/Plugins/FMOD/**/lib/*
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# Don't ignore images and gizmos used by FMOD in the Unity Editor.
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!/[Aa]ssets/Gizmos/FMOD/*
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!/[Aa]ssets/Editor Default Resources/FMOD/*
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# Ignore the Cache folder since it is updated locally.
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/[Aa]ssets/Plugins/FMOD/Cache/*
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/[Ff]modProject/.cache/*
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# Ignore bank files in the StreamingAssets folder.
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/[Aa]ssets/StreamingAssets/**/*.bank
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/[Aa]ssets/StreamingAssets/**/*.bank.meta
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# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
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# Log files can be ignored.
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fmod_editor.log |