#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.Int32 DungeonArchitect.Visibility.VisibilityGraph::get_VisibilityDepth() extern void VisibilityGraph_get_VisibilityDepth_mE279F6E5EA38E5E7CA7A0DFAB297192424CDF0D8 (void); // 0x00000002 System.Void DungeonArchitect.Visibility.VisibilityGraph::set_VisibilityDepth(System.Int32) extern void VisibilityGraph_set_VisibilityDepth_m0434FACA9E1846190A83CA3BEDC7C53A946940FD (void); // 0x00000003 System.Void DungeonArchitect.Visibility.VisibilityGraph::RegisterNode(DungeonArchitect.Visibility.VisibilityGraphNode) extern void VisibilityGraph_RegisterNode_m48824CACA574B36EBF51B11F866C798C19A18511 (void); // 0x00000004 System.Void DungeonArchitect.Visibility.VisibilityGraph::Clear() extern void VisibilityGraph_Clear_mD1FB952D097CEF3B3557EE1FE76B20FB7EFEAA06 (void); // 0x00000005 System.Void DungeonArchitect.Visibility.VisibilityGraph::UpdateVisibility(UnityEngine.Vector3[]) extern void VisibilityGraph_UpdateVisibility_mD405B9D16CEC78957712D50BE52FC58CC1B6D181 (void); // 0x00000006 System.Collections.Generic.HashSet`1 DungeonArchitect.Visibility.VisibilityGraph::GetVisibleNodes(UnityEngine.Vector3[]) extern void VisibilityGraph_GetVisibleNodes_mA75FAA4601EFBD6BC516D69EF80F5907329E5413 (void); // 0x00000007 System.Void DungeonArchitect.Visibility.VisibilityGraph::.ctor() extern void VisibilityGraph__ctor_m1025832A38E547A70B546CA307D7EF3261D147B6 (void); // 0x00000008 DungeonArchitect.Visibility.VisibilityGraphNode[] DungeonArchitect.Visibility.VisibilityGraphNode::get_ConnectedNodes() extern void VisibilityGraphNode_get_ConnectedNodes_mCD4800DD9D230A28EADBA60B6A0716B29B0A4572 (void); // 0x00000009 UnityEngine.Bounds DungeonArchitect.Visibility.VisibilityGraphNode::get_Bounds() extern void VisibilityGraphNode_get_Bounds_m7F117F2FA2C73A6154DC122C93CEA180CFC72127 (void); // 0x0000000A System.Void DungeonArchitect.Visibility.VisibilityGraphNode::Initialize() extern void VisibilityGraphNode_Initialize_mC78D2A97EE8F41EC2A253EDDBF2593491D23C184 (void); // 0x0000000B System.Void DungeonArchitect.Visibility.VisibilityGraphNode::AddConnection(DungeonArchitect.Visibility.VisibilityGraphNode) extern void VisibilityGraphNode_AddConnection_m8DE8F0A396DAFB696F0505986E393134912C72A9 (void); // 0x0000000C System.Boolean DungeonArchitect.Visibility.VisibilityGraphNode::IsVisible() extern void VisibilityGraphNode_IsVisible_m7369D7F5C90A08874AD587B36C2BBBEF5FB6FD1A (void); // 0x0000000D System.Void DungeonArchitect.Visibility.VisibilityGraphNode::SetVisible(System.Boolean) extern void VisibilityGraphNode_SetVisible_mFE1D062C8E512DC71FAA1910BBF8065BB73C0D84 (void); // 0x0000000E System.Void DungeonArchitect.Visibility.VisibilityGraphNode::SetVisibleImpl(System.Boolean) // 0x0000000F UnityEngine.Bounds DungeonArchitect.Visibility.VisibilityGraphNode::CalculateBounds() // 0x00000010 System.Void DungeonArchitect.Visibility.VisibilityGraphNode::.ctor() extern void VisibilityGraphNode__ctor_m109B99A53ECFDBB9BE13227F52EE61D7C760BE86 (void); // 0x00000011 System.Void DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::.ctor(UnityEngine.GameObject) extern void GameObjectVisibilityGraphNode__ctor_mE17B43F8F0C1B689F79A32D052213A7D25782F51 (void); // 0x00000012 System.Void DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::.ctor(UnityEngine.GameObject[]) extern void GameObjectVisibilityGraphNode__ctor_mDBB3860E0F76CEA1EFB165C6C96713593A8DE9B6 (void); // 0x00000013 System.Void DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::SetVisibleImpl(System.Boolean) extern void GameObjectVisibilityGraphNode_SetVisibleImpl_mDDDF999A24B064664D79972C059E424109653CC2 (void); // 0x00000014 UnityEngine.Bounds DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::CalculateBounds() extern void GameObjectVisibilityGraphNode_CalculateBounds_m789E6022FC6A796B727272543070197B51C7E189 (void); // 0x00000015 System.Boolean DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode::CalculateBounds(UnityEngine.GameObject,UnityEngine.Bounds&) extern void GameObjectVisibilityGraphNode_CalculateBounds_m1319F3462558CA796C035243E37A4FA4F11B33E8 (void); static Il2CppMethodPointer s_methodPointers[21] = { VisibilityGraph_get_VisibilityDepth_mE279F6E5EA38E5E7CA7A0DFAB297192424CDF0D8, VisibilityGraph_set_VisibilityDepth_m0434FACA9E1846190A83CA3BEDC7C53A946940FD, VisibilityGraph_RegisterNode_m48824CACA574B36EBF51B11F866C798C19A18511, VisibilityGraph_Clear_mD1FB952D097CEF3B3557EE1FE76B20FB7EFEAA06, VisibilityGraph_UpdateVisibility_mD405B9D16CEC78957712D50BE52FC58CC1B6D181, VisibilityGraph_GetVisibleNodes_mA75FAA4601EFBD6BC516D69EF80F5907329E5413, VisibilityGraph__ctor_m1025832A38E547A70B546CA307D7EF3261D147B6, VisibilityGraphNode_get_ConnectedNodes_mCD4800DD9D230A28EADBA60B6A0716B29B0A4572, VisibilityGraphNode_get_Bounds_m7F117F2FA2C73A6154DC122C93CEA180CFC72127, VisibilityGraphNode_Initialize_mC78D2A97EE8F41EC2A253EDDBF2593491D23C184, VisibilityGraphNode_AddConnection_m8DE8F0A396DAFB696F0505986E393134912C72A9, VisibilityGraphNode_IsVisible_m7369D7F5C90A08874AD587B36C2BBBEF5FB6FD1A, VisibilityGraphNode_SetVisible_mFE1D062C8E512DC71FAA1910BBF8065BB73C0D84, NULL, NULL, VisibilityGraphNode__ctor_m109B99A53ECFDBB9BE13227F52EE61D7C760BE86, GameObjectVisibilityGraphNode__ctor_mE17B43F8F0C1B689F79A32D052213A7D25782F51, GameObjectVisibilityGraphNode__ctor_mDBB3860E0F76CEA1EFB165C6C96713593A8DE9B6, GameObjectVisibilityGraphNode_SetVisibleImpl_mDDDF999A24B064664D79972C059E424109653CC2, GameObjectVisibilityGraphNode_CalculateBounds_m789E6022FC6A796B727272543070197B51C7E189, GameObjectVisibilityGraphNode_CalculateBounds_m1319F3462558CA796C035243E37A4FA4F11B33E8, }; static const int32_t s_InvokerIndices[21] = { 9619, 7840, 7877, 9824, 7877, 7064, 9824, 9658, 9514, 9824, 7877, 9517, 7733, 0, 0, 9824, 7877, 7877, 7733, 9514, 2895, }; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_DungeonArchitect_Modules_VisibilityGraph_CodeGenModule; const Il2CppCodeGenModule g_DungeonArchitect_Modules_VisibilityGraph_CodeGenModule = { "DungeonArchitect.Modules.VisibilityGraph.dll", 21, s_methodPointers, 0, NULL, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, NULL, // module initializer, NULL, NULL, NULL, };