#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include // DungeonArchitect.Meshing.Common.GeometryVertex[] struct GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; // DungeonArchitect.Meshing.Common.GeometryData struct GeometryData_t72C3B8549D86EEB776C67101C593722C48A3A7E7; IL2CPP_EXTERN_C RuntimeClass* GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var; struct GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275; struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t422E79928C8AD11173DEACC78F4746CBB093E97A { }; // DungeonArchitect.Meshing.Common.GeometryData struct GeometryData_t72C3B8549D86EEB776C67101C593722C48A3A7E7 : public RuntimeObject { // DungeonArchitect.Meshing.Common.GeometryVertex[] DungeonArchitect.Meshing.Common.GeometryData::vertices GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275* ___vertices_0; // System.Int32[] DungeonArchitect.Meshing.Common.GeometryData::indices Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___indices_1; }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 { // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // DungeonArchitect.Meshing.Common.GeometryVertex struct GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 { // UnityEngine.Vector3 DungeonArchitect.Meshing.Common.GeometryVertex::position Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position_0; // UnityEngine.Vector3 DungeonArchitect.Meshing.Common.GeometryVertex::normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___normal_1; // UnityEngine.Vector2 DungeonArchitect.Meshing.Common.GeometryVertex::uv Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___uv_2; // System.Single DungeonArchitect.Meshing.Common.GeometryVertex::ao float ___ao_3; }; // // // DungeonArchitect.Meshing.Common.GeometryData // DungeonArchitect.Meshing.Common.GeometryData // System.Int32 // System.Int32 // System.Void // System.Void // DungeonArchitect.Meshing.Common.GeometryVertex // DungeonArchitect.Meshing.Common.GeometryVertex #ifdef __clang__ #pragma clang diagnostic pop #endif // DungeonArchitect.Meshing.Common.GeometryVertex[] struct GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275 : public RuntimeArray { ALIGN_FIELD (8) GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 m_Items[1]; inline GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, GeometryVertex_t763497B2C5A0DF03911F2C1409F0BE5C94E930E1 value) { m_Items[index] = value; } }; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C : public RuntimeArray { ALIGN_FIELD (8) int32_t m_Items[1]; inline int32_t GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline int32_t* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, int32_t value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value) { m_Items[index] = value; } }; // System.Void System.Object::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void DungeonArchitect.Meshing.Common.GeometryData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GeometryData__ctor_m5B8FA37583CE619D2531BE5696057E68E74F7666 (GeometryData_t72C3B8549D86EEB776C67101C593722C48A3A7E7* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public GeometryVertex[] vertices = new GeometryVertex[0]; GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275* L_0 = (GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275*)(GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275*)SZArrayNew(GeometryVertexU5BU5D_t1EE3A14E6B74B4A4BB05978BA0601AA957D1A275_il2cpp_TypeInfo_var, (uint32_t)0); __this->___vertices_0 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___vertices_0), (void*)L_0); // public int[] indices = new int[0]; Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* L_1 = (Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C*)SZArrayNew(Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C_il2cpp_TypeInfo_var, (uint32_t)0); __this->___indices_1 = L_1; Il2CppCodeGenWriteBarrier((void**)(&__this->___indices_1), (void*)L_1); Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif