using System; using RootMotion.FinalIK; using UnityEngine; public class NpcRagdollController : MonoBehaviour { [SerializeField] private RagdollUtility ragdoll; private void Start() { ragdoll.DisableRagdoll(); } private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { EnableRagdoll(); } } public void EnableRagdoll() { ragdoll.EnableRagdoll(); } }