using NodeCanvas.Framework; using UnityEngine; namespace NodeCanvas.BehaviourTrees { ///The connection object for BehaviourTree nodes public class BTConnection : Connection { ///---------------------------------------------------------------------------------------------- ///---------------------------------------UNITY EDITOR------------------------------------------- #if UNITY_EDITOR public override ParadoxNotion.PlanarDirection direction { get { return ParadoxNotion.PlanarDirection.Vertical; } } #endif ///---------------------------------------------------------------------------------------------- } }