#if UNITY_EDITOR using UnityEngine; using System.Collections.Generic; namespace O3DWB { public static class PrefabActions { #region Public Static Functions public static void AssociatePrefabsWithTagCollection(List prefabs, List tagNames) { foreach (Prefab prefab in prefabs) { prefab.TagAssociations.Associate(tagNames); } } public static void AssociatePrefabsWithTagCollection(List prefabs, List tags) { foreach (Prefab prefab in prefabs) { prefab.TagAssociations.Associate(tags); } } public static void AssociatePrefabsWithTag(List prefabs, string tagName) { foreach (Prefab prefab in prefabs) { prefab.TagAssociations.Associate(tagName); } } public static void AssociatePrefabsWithTag(List prefabs, PrefabTag tag) { foreach (Prefab prefab in prefabs) { prefab.TagAssociations.Associate(tag); } } #endregion } } #endif