%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Custom_DissolveShader m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3} m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DissolveMap: m_Texture: {fileID: 2800000, guid: 8db76d2cf3b3bd646b5106de0512fd71, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlphaClip: 0 - _Blend: 0 - _BlendOp: 0 - _Cull: 2 - _Cutoff: 0.5 - _DissolveAmount: 0.881 - _DissolveSpeed: 0.342 - _DissolveThreshold: 1 - _DstBlend: 0 - _NoiseScale: 0.115 - _QueueOffset: 0 - _SampleGI: 0 - _SrcBlend: 1 - _Surface: 0 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.65082836, g: 1, b: 0.45911944, a: 1} - _Color: {r: 0.65082836, g: 1, b: 0.45911938, a: 1} - _DissolveColor: {r: 1, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] --- !u!114 &534939768853425325 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 5