//\$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved \$//\n using UnityEngine; public class Pickup : MonoBehaviour { // Use this for initialization void Start () { } void OnTriggerEnter2D(Collider2D other) { if (other.isTrigger) return; if (other.gameObject.CompareTag(DungeonArchitect.Samples.ShooterGame.GameTags.Player)) { // Destroy on pickup Destroy (gameObject); } } }