//\$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved \$//\n using DungeonArchitect; using UnityEngine; namespace DungeonArchitect.Samples.SnapGridFlow { public class SGFDemoController : MonoBehaviour { public Dungeon dungeon; protected virtual void Start() { if (dungeon != null) { dungeon.Build(); // Setup the visibility graph to track the player var playerObject = GameObject.FindWithTag("Player"); if (playerObject != null) { // Detach the spawned player object from the room prefab playerObject.transform.SetParent(null, true); } } } } }