//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.SxEngine { public class SxQuadMesh : SxMesh { public SxQuadMesh() { Build(Color.white); } public SxQuadMesh(Color color) { Build(color); } void Build(Color color) { var vertices = new SxMeshVertex[] { new SxMeshVertex(new Vector3(-1, -1, 0), color, new Vector2(0, 0)), new SxMeshVertex(new Vector3(1, -1, 0), color, new Vector2(1, 0)), new SxMeshVertex(new Vector3(1, 1, 0), color, new Vector2(1, 1)), new SxMeshVertex(new Vector3(-1, 1, 0), color, new Vector2(0, 1)) }; CreateSection(0, GL.QUADS, vertices); } } }