//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.Navigation { public abstract class DungeonNavAgent : MonoBehaviour { public abstract void Resume(); public abstract void Stop(); public abstract float GetRemainingDistance(); public abstract Vector3 Destination { get; set; } public abstract Vector3 Velocity { get; set; } public abstract Vector3 Direction { get; } } }